Hangar: local

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Hardpoint is an Alliance Tournament fitting desk. Open Graph Lab for combat charts, Fight Lab for two-doctrine TTK, AT Fit Validation for an EFT paste, Mining Lab for ore yield, and Rules for AT vs Standard. Search by the words on the screen.

The Hardpoint Discord is in the left rail, under Log in. About and Privacy are public.

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Hardpoint is an Alliance Tournament fitting desk. Guests can use temporary tools; sign in with EVE for your personal workspace.

Guest
Use the fitting editor, paste fits, and run AT Validate. Guest fittings are saved only in this browser; they have no ESI connection or shared hangar.
About and privacy
About is who builds this desk and the CCP trademark note. Privacy is what guest vs signed-in hangars store, and that visit counts are anonymous page views.
Sign in
Settings → EVE SSO, or Log in on the bottom of the left rail. Sign-in opens your personal workspace. Saves need a successful connection; an error means the save is not confirmed.
Active hangar
Signed-in fittings and doctrines belong in your Personal hangar by default. Team hangars are for team members and may be read-only; select one only when you intend to work with that team library.
Practice Sets and Scrim Test
A Practice Set organizes doctrine boards. It is temporary for guests; the current signed-in app stores it locally and it is not a shared Scrim room. Scrim Test is different: anyone with its shared link can join and change that temporary room, including a guest. A Scrim link does not create a guest profile, hangar, or personal saved workspace.

Visits

The published site counts anonymous page views. It does not record who you are, your hangar, or what you fitted.

What is counted
Which pages are opened, and how many unique visitors that day. Sign-in, hangar contents, and fit contents are not sent.

Hangars

Personal is only you. Team is only members. Libraries show both at once.

Personal
Fits and doctrines for this character. ESI pull from in-game fittings lands here. Green #Personal on cards.
Team
You can be in several teams. The rail lists every team hangar. Last team you used is remembered. Invite-only. Roles: owner, officer, member, spectator (read-only). Yellow team name on cards. Publish copies a personal fit or doctrine onto the selected team.
Clown Swords
Sign in with an EVE character in corporation Clown Swords (CLWS.) and you join the Clown Swords team. The team hangar already has the imported fittings and doctrines. That team can use Fight Lab and the other tournament tools. Leave the corporation and you leave the team. Site Admin → Clown Swords and People lists the roster and everyone who has signed in.
C C P Alliance
Sign in with an EVE character in alliance C C P Alliance (C C P) and you join the C C P Alliance team. That is every member corporation in the alliance, including C C P.
DemonicAncestory
Sign in with an EVE character in corporation DemonicAncestory. (UPIG) and you join the DemonicAncestory team. That team can use Fight Lab and the other tournament tools. Leave the corporation and you leave the team.
Temporary guest work
There is no shared guest hangar. Guest fittings are saved only in this browser and can be exported; they do not sync to EVE or another device.

Home

Jump to a library or start a new doctrine or fit. Search finds saved names and hulls.

Buttons
Open Doctrine / New Doctrine / Open Fitting / New Fitting. New Fitting asks for a hull first.
Search
Matches doctrine names, fit names, hulls, and ship class. Enter opens the first result. Escape closes.
Lists
Recent doctrines and fittings you actually opened or saved. Click a card to open it. Right-click to duplicate, rename, or delete (signed in, and only if you can write that hangar).

Libraries

Doctrine Library and Fitting Library work the same way.

Find
Search on the left. Filter by hull class (and pack on fittings). Reset clears filters. Twenty cards per page; use < > beside the count.
Cards
Top-right tag is #Personal or #Team. Fitting cards also show the doctrine they sit in, when they do. Double-click opens. Click the name (the text, not the blank) to rename.
Write
New / Save / Delete follow the active hangar. Dim when you are a guest or the team is read-only.

Fitting · Editor

One ship. Racks on the left, live stats on the right.

Fit name
Click the name next to Fit: to rename, same as a library card.
Racks
Click a slot for modules that are legal under the current rules pack. Load ammo on guns and launchers. Cargo has no empty rows — only what you put there. Auto-stock fills T2 and faction ammo, not T1.
Stats
Weapons DPS on the left. Total DPS and alpha on the right. Inactive drones do not count. Hover a bar for the raw number. Damage-type icons live in the tooltip so they stay off the face.
Capacitor
Stable at X% or Depletes in M:SS uses the in-game curve (peak regen at 25%), not a pulse-by-pulse sim. Only one MWD or afterburner runs. Cap boosters are a paper average, not the inject pulse. Assault Damage Control is a burst, not a drain on that number. Near the edge, Pyfa can still show a slow drain.
Copy out
Export EFT or XML for Theorycrafter. Quoted modules use CCP names ('Arbalest'). Implants are copied into cargo as x1 so they survive the import.

Doctrine · Editor

A fleet on one board. AT and Standard are different shapes.

AT
Ten seats, points, size caps, one flagship, bans. Two of the same hull each pay the inflation (two Deacons are 11+11). Yellow lines quote the published AT rule that failed.
Standard
No point budget, no ten-ship cap, no warp-in or flag column. Add seats as you need them. Abyssal modules are still illegal.
Seats
Click the ship cell to pick a hull. Link a saved fit so fleet DPS and EHP use modules, not hull-only. The pack on this doctrine stays AT or Standard even if you change Settings later.
Name
Click the doctrine title to rename, same as a library card or the fit name on the Fitting Editor.

Fitting · AT Fit Validation

Paste an EFT, Test it against AT rules, optionally Fix cargo, then Save if you are signed in.

Leave = empty
This page does not remember the paste. Full button and check list: AT Fit Validation help.

Team · Skills

Shown when you are on a team. Pick a teammate, read their sheet, Gap Check against the team library.

Sheet
Looks like the in-game skills window: groups on the left, training queue on the right. Search the dropdown for a teammate. They must have signed in once so we have their skills.
Gap Check
Compares that pilot to fits saved in this team library only. An alert lists skills below the required level. Under that: the same types not yet at 5.
Export
Export list or EVEMon XML for the Train to V set.
Corp teams
Clown Swords (CLWS.), DemonicAncestory. (UPIG), and Sternenfeuer Ltd (SAFIR) auto-join when you sign in. Clown Swords and DemonicAncestory get Fight Lab. Frat EN AT stays invite-only.

Graphs and tools

Fitting combat charts live in Graph Lab. Fight Lab compares two doctrines. Mining Lab is ore yield. Doctrine Graphs is the fleet range tool.

Fitting · Graph Lab
Combat analytics for one fit: damage, TTK, capacitor, EWAR. CPU and power stay on the editor.
Fitting · Fight Lab
Pick two doctrines and a range. See HVT order, TTK, resists, damp lock remaining with and without a sensor booster, and which range band favours you. Numbers come from the same catalog as Graph Lab.
Mining · Mining Lab
Ore hold yield vs range, crystals, waste, and Foreman links. Cargo is not the ore hold.
Doctrine · Graphs
DPS versus range for a fleet. Links On/Off applies command bursts.
Doctrine · Compare
Two doctrines or boards on one table.
Doctrine · Damage
TTK, application, and logi against a chosen target.

Rules

AT or Standard. The header chip matches Settings. New fits and doctrines inherit this pack.

AT
Alliance Tournament frame and banned types. AT Validate always tests AT, even if this chip says Standard.
Standard
Catalog legality only — no tournament points or ship cap. Mutated modules stay illegal.

Settings

Defaults for this character once you are signed in.

Rules pack
Default for New Fitting and New Doctrine. Does not rewrite a doctrine you already saved as AT.
Skills
All V = every skill at 5. Hull only = level 0 (hull bonuses still apply). Pilot = the signed-in character’s skills from EVE.
Teams
Create or join with an invite code. Team → Members: owner and officer set roles and kick. Spectator is read-only.
Site Admin
Allow-listed characters see Site Admin. They can fix team membership without SQL. They cannot open someone else’s personal hangar.