Hangar: local

HelpAT Fit Validation

AT Fit Validation

Paste an EFT and test it against Alliance Tournament rules. Nothing is saved until you hit Save. Leave the page and the paste is gone.

The page

Under Fitting. Test always uses AT rules, even if Settings says Standard. Stats update from the paste. Guests can Test; Save stays dim until you sign in. Combat charts live in Graph Lab.

Four buttons

Clear
Empty the box, alerts, parsed fit, and stats. Fix stays dim.
Test
Parse the paste. Implants listed in cargo for slots 6–10 count as fitted for the test. Only failures show as alerts.
Fix
Lit when Fix can change cargo, drones, empty slots, or heat order. Rewrites the paste. Leaves CPU, PowerGrid, and illegal modules alone.
Save
Writes this EFT into your active hangar. Uses the name in [Hull, Name] when it is there. Save does not keep the page filled after you leave.

The paste box

The text in the box is what Test, Fix, and Save use. The copy icon puts that text on the clipboard. Stats sit to the right. Alerts sit under the box — only when something fails.

Implants

For the test, slot 6–10 implants on the rack and the same types in cargo both count — so PG, CPU, and skills match how you fly. Cargo space still counts those units if they sit in cargo.

Alerts

Only failed checks. One line each.

Red Alert
Cannot undock this as AT: CPU over, PowerGrid over, or an illegal type. Fix will not swap modules to cure these.
Red Warning
Missing stock — ammo, charges, drones, nanite, or slot 6–10 implants in cargo. Fix can usually fill that.
Yellow Warning
Empty high/mid/low slots or a poor heat order. Fix can usually fill empties offline and reorder.

What Fix will and will not do

Will
Fill cargo with T2 and faction ammo (each damage type for missiles), unique burst charges, all scripts, nanite to 200, cap charges toward 10 minutes, drones to bandwidth, copy fitted slot 6–10 into cargo, fill empty high/mid/low with a cheap AT-legal module offline, reorder for heat.
Will not
Swap modules to fix CPU or PowerGrid. Strip illegal modules. Invent implants when 6–10 are empty. Delete your cargo to cure an overflow.

Red Alert

CPU is over
Live CPU is above the ship’s CPU.
PowerGrid is over
Live PowerGrid is above the ship’s PowerGrid.
Illegal type
A module, charge, drone, or hull is not allowed on AT. The alert names it.

Red Warning

Cap charges
If you fitted a cap booster, cargo must last at least 10 minutes at your cap use. No booster → skipped. Fix fills toward 10 minutes or until cargo is full.
T2 ammo
Each gun with ammo needs T2 of that size in cargo.
Faction ammo
Those same guns also need at least one faction charge of that size.
Missiles
Each launcher needs T2 plus faction of every damage type that exists for that missile size.
Drones
Bandwidth should be full (not just bay). Skip if the hull has no bandwidth. Fix adds the strongest AT-legal drones that still fit.
Link charges
Each fitted command burst needs one unique burst charge in cargo.
Scripts
Each scriptable module needs every script it can load, in cargo.
Nanite
At least 200 Nanite Repair Paste in cargo. (Editor auto-stock stays 150; this tool wants 200.)
Implants in cargo
Slot 6–10 types must also sit in cargo. Fix copies what you fitted. If those slots are empty, Fix will not invent a set.
Cargo over
Used cargo is above capacity. Fix will not delete your stacks.

Yellow Warning

Empty slots
No empty high, mid, or low. (Rigs and subsystems stay empty if you left them empty.) Fix fits a cheap AT-legal module offline as a heat sink.
Heat order
Rack order is not heat-friendly. Fix reorders high/mid/low only. Charges stay on their modules.